With the a new season of Planetarion coming this Friday 7th August 2015, I go through a simple Xandathrii race startup plan.
XAN Startup (Round 63)
This is my personal startup plan, and it may not be the best for you. You may learn something, you may not, but the guide is useful for any players new to Planetarion
The overall idea behind this plan is to maximise Roid mining, and speed out FR for the 1st tick out of protection.
- Claim the startup resources.
- Init 87 of each Roid.
- Queue up 2 Metal refinery (this is explained later).
- Build 3 Metal Refineries.
- Cancel the 2 Metal Refineries.
- Do steps #3,#4 and #5 for Crystal and Eonium.
- Queue up 2 Research Labs.
- Build 2 Research Labs.
- Cancel the 2 Research Labs.
- Queue two Medium Factories.
- Add remaining CU bonus to medium factories.
- Complete HCT I and HCT 2 (gives you max 300 Roids to mine)
- Complete FI research and put the left over into FR Research.
- Queue FR research, then queue Jumpgate I
- Set population to 25% mining, 50% research, 25% Construction.
- Set government to Demo.
- Start the first 2 Quests line, and complete any XP and resource quests.
- Go to the PA forums and look for the Welcome to round 63 thread and post your in game nick in there, and get 5 of each Roids free (updated once an hour).
- Join an alliance, and get the last 4 of each Roids from the quest line, that brings you up to 300 total roids.
Each Medium Factory takes 4 ticks, so you should be able to complete 6 before protection ends. I would stop on the 5th (tick 18-20) as you should be launching your fleets on tick 24.
Once you have finished 5 Medium Factories, you can start 1 wave amp, this will give you the landing scan (quest reward). This will complete while your fleet is flying.
Now start queing up Small Factories, and build up to 5 of these.
The Research Labs are currently giving you a bonus of 18%, this will decrease with each Construction. By the end of the round, you will kick yourself if you have more than 2 research labs, as research if over pretty quick (tick 500) and you could have built more amps/dists.
FR + Jumpgate research should complete before protection ends, so start HCT 3 (500 Roids) once these are done. The HCT 3 will just be finished before you land, this will help mining if you do land.
Frigate Hulls should be complete at tick 11, and you should have 2-3 Medium Factories by then, so build some FR (see Fleet Composition section), keep adding Medium Factories once they complete.
Your defence ship will be the Banshee, start building these after a few days of attacks.
Your start attack fleet will use the Ghost+Bomber (Anti-FI+CO) and include the Revenant a few days after attacks started (or immediately if we get a lot of BS inc).
At the round start no-one has the Incoming Scan, and Scanners will have enough amps to scan you, so I am avoiding distorters, until I get to Tick 100 at least.
Construction Resource Hack
Someone pointed out that you can gain resources by starting constructions before assigning Startup CU to them, then cancelling. It gave me about 30-40k of each resources extra, which is about 1 tick extra.
Democracy gives the best early game advantage for building your planet, with 30% Research bonus, you can reduce the need for Research Labs.
While Demo does not have a bonus to CU, it doesnt have a negative effect either.
You will have an 8% reduction in production costs, rather than a mining bonus.
I plan to go into anarchy between ticks 150-250, depending on the universe.
There are few if any problems with this startup, but the main one will be Hostile CovertOps (Low alert level). This should not be a problem with in the first 72 ticks, after this players may have completed enough Cov-Op research to start stealing ships. But with stats as they are, there are not a lot of off attack fleet ships to deal with.
First day attack vs second day attack.
We should be launching attack fleets on tick 24, which is around 8pm GMT, that's about 7 ticks earlier than normal. So the the next attack would be launched 24+7 ticks later (close enough math).
Dazed and Confused
The aim of the round is to confuse the enemy, by using fake fleets in both attack and defence.
Fake Fleets combined with distorters will be a major factor in stopping hostiles this round. We can make sure the enemy will never know where our real fleets are.
Disable the galaxy distorter bypass, as this could help hostiles get info on your planet (Once you have distorters).
Dists are useful for stopping most of the universe from performing an Incoming Scan, but unless your planning on building 100% distorters they are not able to stop dedicated scanners.
Leave a couple ships from each meta class (FI,FR) at home, just in case a fake is needed. People may assume you have sent fake attacks out, and leads to more work for them.
Thats all Folks
Hope this helps, and if you have any suggestions post a reply on my contact form - MrLobster.